September 07, 2010

Romopolis - Caesar Believes in You!




Romopolis is a game that combines truly addictive and inspiring game play with fantastic graphics and immersive atmosphere of customary Rome. This week has brought us several games that creatively remake the notion of Build-a-lot strategy game play and save it to historic setting. Romopolis is a tremendous example how it can be done to execute a perfect game.



The Empire needs your services, citizen! Are you ready to work for your Caesar?



You will hold up the piece of a unique Imperial Architect in faded Rome and Caesar, the considerable Emperor, will sight your work, give you tasks and suppose the development of his Empire with the abet of your skills and talent. That's basically all about the myth. Let's recount about the game play.



So, be ready to consume your strategical thinking and thought everything ahead, as in Romopolis you'll desperately need it to succeed. Each level represents a unusual city where you have to complete the mission given to you by the Caesar. You'll have goals obligatory to fulfill before your deadline approaches and usually an optional goal fulfilling which will bring you a trophy. The goals are mostly like building a clear number of houses or some service buildings, having some resources in stock or a clear denaries balance (money, that is), or income. You might also be required to near a clear level of commerce, religion, healthcare or culture in your city or have a minimum number of residents. All these are achieved by building different kinds of constructions and arranging them so that you could utilize the given site most efficiently. As for me, the most tricky goals are those connected with happiness. It's rather hard to calculate, how many houses and gardens you'll need and the belief how to state your houses and services in order to conclude the minimum vital level. And the larger the house, the more demanding are its residents!



Tip: try to state the gardens so that they were surrounded with houses. And putting a house advance several gardens also works well.



In order to get something you'll need a number of resources. Some of them can be bought with money, like wood, stone and workers. Blueprints and concessions, required to unlock original constructions and upgrades, can also be purchased. But, for example, building lots are miniature in quantity, tough you may glean some more by cutting the forest or mining stones. These activities will also give you some materials.



There is worthy more about Romopolis, and I must say the game is genuinely appealing, and you do have to contemplate hard and rapidly at the same time, but the fun is worth the inconvenience. And if you don't want to fulfill missions someone designed for you, you are welcome to seize the Sandbox mode and make your bear city as you wish.



Welcome to your unusual service, citizen!

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